


I can now solo the adventure without spending hours grinding meaningless side quests. The game is closer to the single-player RPG players initially wanted. Star Wars: The Old Republic has gotten better since launch.

The Star Wars stories you want The Knights of the Eternal Throne story campaign for subscribers Image: BioWare/EA Games

I didn’t return to my Jedi for a number of years - the grind wasn’t worth my time. I liked my character’s story, but became bored of grinding hours of side missions before I could continue the plot. I created a Twi’lek Jedi Knight as my first character, and started my journey to defeat the Sith Empire in 2011.īut by the time I got to the planet Hoth - about two-thirds of the way through my story - I abandoned my quest. Coming from the team that made the beloved Star Wars: Knights of the Old Republic RPG from 2003, fans had a lot of expectations in 2011 - which often manifested in disappointment over the game’s MMO features.Īs one of those excited fans, I built a computer for Star Wars: The Old Republic eight years ago, and I have a distinctly embarrassing memory of going over to a friend’s house to play while he wasn’t home, out hanging with people I also knew. Star Wars: The Old Republic features eight playable character classes, each with their own multi-hour story campaign. I found comfort in the same place I have for nearly a decade: EA and BioWare’s 2011 MMO, Star Wars: The Old Republic. But my disappointment in The Rise of Skywalker left me looking for more Star Wars in my life. I loved The Mandalorian, and enjoyed Star Wars Jedi: Fallen Order as well. Between The Rise of Skywalker, The Mandalorian, and Star Wars Jedi: Fallen Order, fans have a wealth of material to engage with - with varying quality. The last few months have been a rollercoaster for Star Wars fans.
